BabyaCAD is a powerful software specially created for CAD design.
Add objects
You can add polygons by clicking “Add object�” in the “Create 3d scene” menu. You get a form in which you can change between adding an object by defining its size manually or to add an object by defining its size and / or position by clicking on points of already existing polygons. Of course you can only choose this if there are already existing polygons.
You can choose which 3d object you want to add by selecting the repesentative point and clicking OK. Try the following: Choose “Add a floor” and enter, for instance, the following numbers: Width 10, Lenght 10, Begin height �2, P. in width 5, P. in length 5. You get an floor like the following screenshot:
Adding other objects works similar.
If you have choosen to add an object by clicking on existing points of polygons, you get a message box which tells you what to do.
Editing polygons
You can edit polygons only if they’re selected. To select a polygon, choose “Edit polygons” in the edit mode dropdown. After this, you can select a polygon by clicking on it. If a polygon is selected, it appears in a red colour. You are able to multi-select polygons if you press Strg and click on other polygons. You also can unselect a polygon if you click on a already selected polygon while pressing the Strg button, or if you click on any position where nothing is, all polygons become unselected again. If you click and move the mouse while the button is pressed you can define an area in which all polygons become selected. If you press Strg+A, every polygon becomes selected. Just try it!
With the Entf button you can delete the selected polygons. With the position and rotation buttons you can move and rotate the selected polygons in the representative direction. If the “Also move near polygons” option in the “Edit mode” is checked, every connected polygon also will be moved. If not, only the selected polygons are moved. Just try to select some polygons of the floor by holding the Strg button pressed and clicking on some polygons and move them up. To do this, you have to click the y+ button in in the position control some times. If you click on a button of the rotation control, the selected polygons rotate around their midpoint.
Editing points
If you select “Edit points” in the edit mode dropdown, you are able to select single points of any polygon. It works nearly in the same way as editing complete polygons. You can select points by clicking on any corner of a polygon and you also can multi-select point by pressing the Strg button. After selecting points, you can move them like polygons with the position control.
Editing points extended
To use this feature, you have to select the “Edit points extended” in the edit mode dropdown.
This is a very nice feature. You can generate hills with it. It moves the selected point(s) and also moves near points but not as much as the selected one. This generates a hill. Just check out the screenshot.
After changing the height with the y+ button three little hills were created. Pretty cool, isn’t it?Notice:
Textures
An important part of every 3d object are textures. In DX Cad, you can use every bmp file which has a width and height of 1, 2, 4, 8, 16, 32, 64, 128, 256 etc. as basis for a texture. A 32 x 64 bmp file is valid, a 40 x 40 not. A invalid bmp file can’t be loaded in DX Cad. So, always change a bitmap file in a program like paint to a valid size before using it in DX Cad.
Every bitmap file which should be used as a texture has to be in the Textures folder. To create a BabyaCADtexture file, choose “Set textures�” in the “Create 3d scene” menu. Now select “Add new texture”. You can browse now for bmp files. After selecting a bitmap file, you can see it in the picture box. Now you can enter a colour which should be transparent. Notice: The preview 3d engine doesn’t support (render) this feature. Add all textures you want to use this way. After finishing, select the “Save” button and specify a file name. You have created a texture file now!
Such files can be used for the texturing of any 3d object. Hint: Create for every obj file it’s own texture file except the files are using the same textures.
Materials
To render a 3d object, there are two things nescessary: textures and materials. You can define materials by choosing “Set materials�” in the “Create 3d scene” menu. Now select “Add new material”. You can enter a name for the material. The other properties like colour and own lightning have default values which usually don’t have to be changed. There’s even a default material file (Standard.mat) which can be used for the most of the 3d objects so that you shouldn’t have to create your own material. The Global.mat is the material file used by the 3d ego shooter game Shot It.
Light sources
To generate a realistic 3d scene, you need to simulate lightning. The lightning info is usually not stored in the 3d object file itself, and BabyaCADsaves the lightning data to a lig file. Due to this, the 3d object is stored separtly in the obj file and the lightning in the lig file.
There are two light types: Directional light and indirectional light. The directional light is for example a point or spot light. The indirectional (also called ambient) lightning is a general lightning which floods the whole 3d scene. It is often used to keep a minimum lightness. In DX Cad, you are able to set both types of lights.
Indirectional lightThis light type intensity can be set if you choose “3D settings�” in the “Extra” menu.
Directional lightYou can edit directional lights by clicking on “Add / edit directional light source…” in the “Create 3d scene” menu. If you select “Add new light source”, you’ll be able to change the light properties. It depends on the type of the light source which properties are enabled to change and which not. This type of light handling isn’t invented by me but DirectX needs this format. I’ll explain the most important light types and properties now.Pointlight:Spotlight:Directional light:
The lightning properties
You can enter a RGB colour between 0 and 255. A RGB of 0, 0, 0 means that the light colour is black and this is like there is no light. If the RGB is 255, 255, 255 you get the strongest white light which is possible. To create a normal light enter for the RGB values 10, 10, 10. If you want to create a coloured light source, enter for instance 10, 0, 0. This creates a red light source.
Light colour:Specular light colour:Position:Direction:Max. range:Reduction:Angel phi and theta:Reduction form phi to theta:
Assigning textures and materials to polygons
A polygon is only a valid one if it has a texture AND a material assigned. If a polygon has only one of these two necessary things or none of it, DirectX would render the whole polygon only in a black colour, and BabyaCADsimply doesn’t render such polygons because black polygons wouldn’t be very useful.
So this means that every polygon must have a texture and a material. To assign it to the polygons, select all polygons which should get the texture or the material. Now click on “Assign textures and materials to polygons…” from the “Edit 3d scene” menu. You get a form in which you can set many things.
At first you have to set the texture and material file for the whole 3d object, if you havn’t done this so far. You can do this by clicking on “Change texture / material file�”. Have a look at textures and materials on how to create such files. In most cases, you can use the predefined material file “Standard.mat”.
After defining the texture and material file, the other properties gets enabled.
You can select a texture with the scroll buttons or entering it’s number. You also have to select the alignment of the texture. At least you have to choose between two texturing modes: the first one puts the texture on every selected polygon seperatly and the second one pushes the texture as a whole over all selected polygons. If you are ready, click on “Assign texture to polygons”.
The material can be selected like the textures (with the scroll buttons or entering it’s number). If you use the Standard.mat, ther’s only one material, the “Standard-Material”. It’s recommended that you use this material. If you are ready, click on “Assign material to polygons”.
View modes
There are three different view modes: The standard polygon model, the edit model and the preview.
In the polygon model, only rectangles are drawn.
In the edit model, every single triangle is drawn. If you select a polygon, you can see it’s normal vector. This vector says from which side the polygon is visible. You can change this in the “Edit 3d scene” menu by clicking on “Set visibility�”.
In the preview, you can’t edit the 3d scene. The whole scene is rendered via DirectX. You can move and rotate with the position and rotation controls. Notice that only these polygons can be rendered which have assigned a texture AND a material and that you can only see the polygons from the side where to normal vector points to. This means for example that a floor is only seen if you are over the floor and look down to it. You won’t see the floor if you are under the floor and look up to it. This is done by DirectX because of the performance. You can change the visibility, as mentionted, in the “Edit 3d scene” menu by clicking on “Set visibility�”.
Save as Shot It map
Someone asked me if it was possible with BabyaCA Dto generate own landscapes for the 3d ego shooter game Shot It.
I’ve implemented in BabyaCADan export function to the Shot It file format.
Just generate the landscape with BabyaCADas usual and select “Save as Shot It map�” from the “Shot It” menu.NOTICE:
You get a form witch contains conditions for your map. This is to mind bugs in the game afterwards. After defining all necessary points, you get a message that the map was sucessfully saved. You should be able now to play your map with the Shot It game.
You can easily restore the original Shot It map by selecting “Restore original Shot It map…” from the “Shot It” menu.
Here are some key features of “BabyaCAD”:
· Position and rotation control
· Adding polygons
· Editing polygons
· Editing points
· Editing points extended
· Textures
· Materials
· Light sources
· Assigning textures and materials to polygons
· View modes
· Save as Shot It map
· Restore original Shot It map

 

 

 

 

 

 


BabyaCAD Crack Keygen [Win/Mac] [Updated]

BabyaCAD is a a new and free 3d modelling and rendering software for the Windows. BabyaCAD provides a powerful scene creation. Besides, it can be used like a traditional CAD application. Anyone can find two major features that make BabyaCAD appealing:
· it allows the creation of 3d objects with ease;
· it is easy to modify the 3d scene.
If you are familiar with L-systems, you’ll find BabyaCAD much similar.
Features of BabyaCAD:
● 3d modelling
● line and curve meshes
● textures
● materials
● light sources
● point lights
● images
● shadows
● transparent images and meshes
● soft shadows
● shadows with lights
● light sources with shadows
● point lights with shadows
● quadratic meshes
● square meshes
● boolean shapes
● multiresolution objects
● smooth reflections
● curved surfaces
● smooth particles
● particles with level of detail
● volumetric particles with level of detail
● animated reflections
● animated reflections with level of detail
● animation on curved surfaces
● animation with 3d grids
● animation with transparency
● animation with soft shadows
● animated objects
● animation with soft shadows
● animated materials
● animation with transparent objects
● animated materials
● animated particles with background
● animated particles without background
● animation with smooth particles
● animation with soft shadows
● animation with transparent particles
● animation with soft shadows
● animation with transparent particles without background
● animation with transparent particles without background
● animation with soft shadows
● animation with transparent particles with background
● animation with transparent particles with background without animation
● animation with soft shadows
● animation with transparent particles with background with animation
● animation with transparent particles with background without animation
● animation with soft shadows
● animation with transparent particles with background without animation with animation
● animation with soft shadows
● animation with transparent particles with background without animation with animation with soft shadows
● animation with transparent particles with background without animation
● animation with transparent particles with background without animation with animation with soft shadows
● animation with transparent particles with background without animation with animation with soft shadows
● animation with transparent particles with background without animation with animation with soft shadows
● animation with transparent particles with background without animation with animation with soft shadows
● animation with transparent particles with background without animation with animation with soft shadows
● animation with transparent particles with background without


BabyaCAD (LifeTime) Activation Code For Windows

BabyaCAD is a 3d (3 dimensional) cad drawing programme that supports
almost all of the programs mentioned in the comparison table.
Being a commercial programme means that it’s not available freely,
however, on the internet there are downloads of it that you can buy.
It’s just as easy to use as DX Cad, however, DX Cad has more functions.
Features:
· The 3d cad drawing programme is many times as flexible as DX Cad
· And since it is a commercial programme, it has many tools, objects
and a graphic interface, therefore, a little bit more complicated
that DX Cad
· You can edit everything in DX Cad
· You can save your 3d object and work on it
· You can save to the DX Cad format
· Mouse support is available in DX Cad
· You can export your 3d object in DX Cad format
· You can create shadows and light sources
· You can change the scaling, rotation, etc. of your 3d object
· You can render your 3d object
· You can assign textures to your 3d object
· You can assign materials to your 3d object
· You can save polygons and their properties in DX Cad format
· You can save as BMP, JPG, PNG, TIFF, etc. in DX Cad format
· You can save as VRML in DX Cad format
· You can save as DX Surf format
· You can save as an obj file in DX Cad format
· You can save as a DX Surf file in DX Cad format
· You can save as a babyaCAD file in DX Cad format
· You can export your 3d object in DX Cad file format
· You can save as a Shot It map in DX Cad format
· You can see the normals of your 3d object
· You can edit the normals of your 3d object
· You can have a normal map for your 3d object
· You can have a material map for your 3d object
· You can have two textures for your 3d object
· You can have a single texture for your 3d object
· You can have an ambient lighting for your 3d object
· You can use a spot light for your 3d object
· You can use a directional light for your 3d object
· You can use a spotlight for your 3d object
· You can use a 3d ego shooter game for
09e8f5149f


BabyaCAD Free Download (Latest)

BabyaCAD is a small and easy-to-use tool for CAD. You can create almost every object which is possible in DX Cad. Some objects are nearly finished in BabyaCAD, others in DX Cad.
Because BabyaCAD is DX 9 based, you can export your 3d objects into it, and combine them later easily in DX Cad.
BabyaCAD supports the following features:
· Position and rotation control
· Adding polygons
· Editing polygons
· Editing points
· Editing points extended
· Textures
· Materials
· Light sources
· Assigning textures and materials to polygons
· View modes
· Save as Shot It map
· Restore original Shot It map
· A compass for positioning
· Directional Lights
· Normals
Features:
· Adding polygon shapes
· Editing polygon shapes
· Editing points
· Editing points extended
· Textures
· Materials
· Point lights and spot lights
· Normals
· Defining custom objects
· Assigning textures and materials to polygons
· Lighting
· Assigning color textures to polygons
· Adding a light source
· Assigning a color to the light source
· Light values
· Adding light sources
· Changing light values
· Changing light source colors
· Adding a light source
· Changing the light source
· Basic camera
· Custom Coordinate system
· View mode
· Changing view modes
· View distances
· Camera adjustments
· Changing view distances
· View transformation
· Depth of polygons
· Transforming and rotating
· Resetting the camera
· Changing view mode and view distances
· Rotating the object in 3d space
· Rotation along the long axis
· Rotation along the y axis
· Rotation around the object’s centre
· Assigning the object the object’s rotation speed
· Calibration
· Movement of the camera
· Rotation of the camera
· Changing the camera’s position
· Changing the camera’s along the long axis
· Changing the camera’s along the y axis
· Changing the camera’s
· The object’s rotation speed
· Assigning the object’s rotation speed
· Resetting the camera
· Changing the view mode, the view distance and the view transformation for the 3d object’s rotation
· Rotating the object in 3d space
· Rotating the object with the object’s rotation along the long axis
·


What’s New in the BabyaCAD?

BabyaCAD is a 3d rendering program for Windows. It was made to create 3d objects for use with the 3d ego shooter game Shot It.
Graphiccard:
You can use BabyaCAD with DirectX 9.0.
Features:
· Supports multiple texturing methods
· New in DX Cad 5.0: The DX Cad Editor (unstable version) has no limitations for creating 3d objects. So I set up a last version of BabyaCAD for that purpose and remove most of the stuff you can only do in DX Cad!
· Textures
· Materials
· View modes
· Save as Shot It map
· Restore original Shot It map
·…
Installation:
· Install in C:\Program Files\Nadex\BabyaCAD
· Run babyaCAD.exe
· Choose a 3d scene and select “Save as Shot It map” from the “Shot It” menu. You get a form which contains conditions for your map.
· Use the position and rotation controls of BabyaCAD.
· You can use the bottom of the form as a Save as selection. Press the left mouse button and a filebrowser pops up.
· Select your game (Shoot It) and your map and click on “Save as Shot It map”
· BabyaCAD opens the map in the Game (Shoot It) editor.
· BabyaCAD saves the map with the new name (use the bottom of the form as a Save as selection).
· You can now play your map in the Game (Shoot It) editor and in the game itself.
· BabyaCAD deletes the map after the game.
· If you want to edit the map again, just open the map in the Game (Shoot It) editor and save as map again.
· BabyaCAD deletes the map after the game.
· Restoring the map deletes the map after the game.
· You can easily add points, polygons and materials to the map. You can also add texturing methods to the map now!
BabyaCAD Version 5.0 Beta for DX Cad
DX Cad
Koneverts (common, wallpaper, hddimage, 3d preview, edit model, model preview, edit model camera, model camera, light camera, light camera, light settings camera, light settings camera camera, light settings camera)
VU


System Requirements For BabyaCAD:

Minimum:
OS: Windows 7 SP1, Windows 10 or newer
Processor: Intel Core i3-2500K, Intel Core i5-3570K, or AMD Phenom II X4-9850 Black Edition
Memory: 8GB RAM
Storage: 128GB SSD
Graphics: NVIDIA Geforce GTX 460 2GB or AMD Radeon HD 5850 with 512MB VRAM
Recommended:
OS: Windows 10 (v1607) or Windows Server 2016
Processor: Intel Core i5-7600

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