Weird Wars Rome: Res Romana focuses on the perils of making war in the middle of a civil war. Foes are numerous, and they are all eager to crush the few remaining pockets of Roman Republic. The legions of the late Republic are making their last stand in the countryside, but how do you turn a war of attrition into a decisive victory?
This short module has information for two classes and a number of optional rules to help facilitate interesting game play. Overall, the goal of this module is to provide an alternative to playing the Battle of Zama and to give the players a chance to do something besides die.
This product was designed and written by Matt Rimler. Additional art for this module was created by Todd Lewis.
Game System:
The following is a description of the technology used in this product. If you have any questions about the game system, the rules, or anything pertaining to technology, please contact your local game store representative, review our FAQ, or contact us via the web at
Advanced Technology:
The technology system used in this book will provide the player characters with advanced technology about equal to the period of the mid-20th century.
Player Characters:
The following information is related to player characters, including race, gender, stats, and equipment.
Mystic Starvation:
The Effect: The mystic starvation ability allows any character who has at least 1 point of willpower to use one chi point in place of a standard action. This point can be recovered by a single successful heal check. This ability can be used up to three times per encounter.
Tools & weapons:
The following is a list of tools and weapons available to the player characters.
Notes & Flaws:
Notes and Flaws: Any changes to the technology system in future releases will be published here as a note.
Toughness: The toughness of the character is represented as a number from 1 to 5. Use the modifiers below to determine the toughness of your character.
Stat Modifiers:
STR -+1/-1
CON -+2/-2
DEX -+3/-3
INT -+4/-4
WIS -+1/-1
Savage Worlds:
The following rules are for use with Savage Worlds. If you have any questions about the rules, please see the links below for additional information.
Chapter 1: Introduction
Chapter 2: Factions
Chapter 3: Class Options

 

Features Key:

  • Play fantasy battles and campaigns in this unique fantasy scifi mash up reality
  • Start a new generation of mind worlds
  • Product Description:

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