Hey, I’m Drikor, and I’ll be your host for this game.
I’m creating this game to be your new online racing game for the computer.
The big goal with this game is to allow players to play as many games as they can in a row.
That’s the main mechanic for the game. You will get into a lobby with lots of players.
You will drive on 4 tracks. On each of those tracks, you will encounter other players in their own tracks.
You will have to crash into them, resulting in tons of damage.
The game is on the Unreal Engine so it will look good.
HOW THIS GAME WORKS:
You start this game by hitting the “Play Game” button.
When you do this, you get into a lobby with many players.
You have 4 tracks you can drive on.
Each of those tracks has 10 checkpoints.
At the start of each race, you start off at point 0.
The game will keep track of where you are.
You will get into a race with other people in the lobby.
There are no lobbies if you find it easier to play at the same time.
Race against the clock and try to get all the way to the end of the track before you reach the end of the race.
My current plan is to have daily races and/or weekly races which will be broken down into 10 minute races.
ONLINE multiplayer time trial mode: You will have to make it through the entire course at least once to win your place in this ladder. The winner is the person who completes all 10 courses in the shortest amount of time.
Single player time trial mode: This is like the online time trial mode where you can select what track you want to play on and complete it in as little time as possible.
Some of the things you will have to use to complete your races:
-Fast boost: Press the boost button to go faster for a brief period of time.
-Turbo: Hit the turbo button to go really fast for a brief period of time.
-Gun: Your acceleration is a bit slower with a gun so if you have a turbo, it’s better to use it.
-Slalom: The car will slide around at certain places. This is really helpful for missing people on a straight.
-Jump: When you’re sliding around, pressing jump will jump you to the next checkpoint.

Screenshots:

 

Features Key:

  • Beautiful backgrounds and interactive environments
  • Gear and objectives are randomly generated
  • Multiple power-ups
  • Lots of power-ups
  • Item scoring and time-attack
  • Four player campaign
  • Round 3

    The last round is spread over the whole world. Play as a dragon, the warriors or the giganticans. Each time you play for the last time it will be the last round. The computer will use the weapons and power-ups you picked up in earlier rounds and change the environments and opponents so you will be playing against different opponents.

    You start as a shaman and end as a dragon, this is true for every round. You win a game by using a certain power-up. The loot depends on the power-up you use and who your opponents are.

    Rule of the game

    Die while in the Free Room or Carry Atman around the world before death.

    Starting gear

    Choose a Paladin for the Woglands

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    Choose a Mage for the Wizards

    The Aspirants are your buddies. Receive information about your Companion

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    Don’t worry about the intial combat, you’re fast and almost always shoot your opponent before they can shoot you. This doesn’t mean that you can’t go melee if you want, but you won’t be very effective doing so. We, the developers, don’t really recommend you do that because we want to test you on your own with your own weapons and not fight the game. 😉

    Combat is, as expected, the core of the game.
    Everyone starts with the basic equipment and skill set with initial weapons. (starting weapons are pistols, rifles, shotguns and sawnge pistols)

    You’ll only be able to carry ONE weapon at a time, so you’ll need to swap weapons out depending on the situation.

    Melee classes will be inferior to classes with long ranged weapons, and their effectiveness decreases as they get more powerful.
    As you gain power through skill you can start buying weapons (which are the opposite of your current weapon) which will increase your power

    Each class has a light and a heavy, and a few modifiers to help with their abilities.
    While we tried to make as many different classes as possible, we could only make five! There will be more classes coming soon.

    The battles are the core of this game, however we only chose weapons and abilities that we thought were interesting and balanced.
    We intentionally used a point-based system to limit damage, but all attacks take a point from your health.
    When you take damage you will return to zero health and lose 1/3rd of a point to your party.
    As you gain power through skill points you can start buying modifiers to give you additional bonuses in combat.

    As you progress through the story you will be introduced to new mechanics and enemies!

    This is a game about your soul.
    Your soul is not locked away in some basement somewhere in Hell waiting for you to die. Your soul is actually very active and keeping an eye on all the people you kill.
    It watches you when you sleep and keeps track of who you are killing and what you are doing at the time.
    It won’t tell on you, but it will start to bug you if you are bad.

    Core Design Goals:

    A simple game that people can pick up and play.

    Each class is about 20 minutes long, and has the core mechanics needed to play the game and beat it.

    Each class has an overall goal: to make a profit.
    d41b202975

     

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    Charset Crossfire Turbo (stylized as Charset Crossfire Turbo) is a professional wrestling stable currently performing on Impact Wrestling. It was originally a stable on Total Nonstop Action Wrestling’s Impact! from 2006 until 2007. It was then revived on the new Impact Wrestling by newcomers. In 2009 the group went on hiatus.

    History

    Total Nonstop Action Wrestling

    Early history (2006–2007)
    The original group was a splinter from The Latin American Xchange. Gangrel, Homicide, and Los Hell Brothers spent a majority of their career as members of the Latin American Xchange, but because of a heated verbal exchange with Taichi Nakajima and Rob Terry, the three were thrown out and have since made new allies with the newly formed group. Arn Anderson, who was once a member of the Dungeon of Doom, was seen as a character that could help the newcomers to succeed and cement the transition. Together they became the “new” Latin American Xchange in 2006. Four other former members of the Latin American Xchange, including TNA Wrestler Al Snow, refused to join the Latin American Xchange following their expulsion from the group and instead joined the original group.

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    The group debuted in late 2007, under the new name of The Latin American Xchange (the Latin American Xchange name used before its reconstruction under the management of Arn Anderson). They repeatedly fought and defeated Team Canada (Michael Elgin, Robert Roode and Taylor Wilde) on Impact!, beginning in April and culminating in a 2-on-1 handicap match at Over the Top in which the Latin American Xchange were victorious.

    On the December 11, 2007 episode of Impact! the Latin American Xchange began their first match against Team Canada. During the match Roderick Strong interfered, turning the match into a six-man tag team match, which Team Canada won. The team took on a trios match against the three members of Team Canada on the following episode of Impact! The Latin American Xchange and Team Canada then fought in a six-man tag team match on the January 8, 2008 episode of Impact! The Latin American Xchange were unsuccessful in defeating Team Canada for the final time until the February 12, 2008 episode of Impact!, at which point the six-man tag team match was no longer contested. The Latin American Xchange announced their resignation from Team Canada on the April 2, 2008 episode of Impact!.

     

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