The story is a personal tale of a man’s life. The player takes the role of his mentor, Anderson, who, before his death, left to him a vision of an adventure known as Mission Z.
The game starts with a short cut-scene, describing the man’s life and the things he accomplished. As the player progresses, he’ll find himself in important decisions during his life, related to his vision. The decisions will affect his life and his fate.
What happened after the incidents during the game? What are the consequences? What awaits the man when the game is over?
The game is an episodic release, with 4 episodes and 4 endings. After completing all the missions, the player can choose one of the four endings.
Mission Z for PC was developed by:
Jirka Klima –
Producer
Jiri Trnka –
Designer
Martin Peber –
Codemaster
The game is now available on Steam and can be purchased via Humble Bundle.
Buy it on Steam
Buy it on Humble Bundle
Buy it on Humble
In case you’re interested in the music score of the game, I have also uploaded the composer’s music in another thread at the other Steam page.
Game Features
The game has been developed using the Unity Engine.
The team consisted of around 20 people, more than half of which were Czech.
Cross-platform.
In the game, there are no third-party ads, popups or any in-app purchases.
There are no speech commands in the game.
A positive influence on the speed of the game is a parallax ambient occlusion technique.
The game has full controller support (on PS4 this option is not enabled by default).
The game is totally free to play.
Play it now
Download for PC/Laptop
Download for PS4/XBOX/Switch/Other
Credits
The game was developed by Jirka Klima and Martin Peber at Peber Games, and published by Blind Princess.
The soundtrack was composed by Anton (Brian) Pyžálka.
The game was developed using the Unity Engine.
Music score was composed by Anton (Brian) Pyžálka at the end of 2017.
He is responsible for the scoring, the sound design, the mixing, mastering and the sound effects. He composed the music score in various genres. There is a wide variety of sounds

 

Features Key:

  • Check the captions of each comic and extract concealed info
  • Read the funniest captions and solve mini-problems
  • Show off your knowledge of text
  • Check the answers to make sure you’ve got them all right
  • Chat about the comics with other users
  • Check the central station to get help, inspiration and chat with other users

Key Features:

Let your creativity flow

  • Choose from nine different worlds (including the Dark Nook!) and explore them
  • Unlock more rooms and items as you go, with in-game achievements to complete
  • Match your friends to see whose version of the comic is the most well-crafted!

Hello, ghost!

  • Reconnect your old library to see them as your friends
  • Watch as new items are added to the library
  • This app can read your old comic library and if there’s an old friend you’d really like to reconnect with, search through your old personal library for them

We’re in the Dark Entrance

  • It’s haunted – remember how they used to say that at the cinema?
  • With the Dark Entrance, you can go where no-one else can
  • You can see the characters that have died so far and find an unseen room full of goodies and information
  • For example, see what happened to the guard, what your favourite character is and more!
  • Objectives change regularly to give something new to do every time you play

 

Mystery Case Files: Incident At Pendle Tower Collector’s Edition For PC

This is a pinball game! Although, it’s not your standard pinball game. You’ve never played a pinball game like this before. You see, when you play a pinball game you are limited to the flippers on the table to break the balls into play. You can only use the flippers to spin the balls around and use a rear-viewing mirror as your guide. Not so with Rhythm Destruction. The balls in this game will smash into the ceiling and then continue around the entire game, creating new paths for the balls to travel. Plus, there are no flippers.
Instead of running to the opposite side and hoping the ball comes your way, you need to predict where the ball is going and then attack accordingly. If you are quick, you will score points. If you are a little slower, the ball will keep smashing into the ceiling and you’ll be getting smacked around. So, get ready for rhythm destruction and the ball-smashing frenzy.
Experience the rhythmic and futuristic world of Rhythm Destruction. Get the game at GameStop and other retailers nationwide.

Rhythm Destruction
by
Blitworks

Like a rhythm game, a shooter game, a platformer game, a pinball game, and many more, Rhythm Destruction is all of these things. It is also a new and original game. As such, it is definitely worth a look.

What Is Rhythm Destruction?

Rhythm Destruction is a pinball game. That’s about the only simple explanation that’s going to do. Or is it?

How do you pinball a ball around the ceiling? How do you make the ball travel so that it’s continually hitting the right spot? How do you score points? Basically, how do you make Rhythm Destruction what it is? That is the biggest question and answer and perhaps the most important one.

Rhythm Destruction is a fun and original game that’s challenging at all levels. We will see how much you enjoy this game in our review.

This game is still in closed beta.

Things To Consider

If you don’t mind spoilers, you should read on for some pros and cons of the game.

Pros

Original – This is a new game and the best way to learn all of this game’s ins and outs is to play it.

Breaking the balls – Rather than spin flippers and spinners to break
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Mystery Case Files: Incident At Pendle Tower Collector’s Edition Free Download For PC

I’ll start with the most obvious complaint that people will have: the lack of gore. As good as the first game was, there was a massive amount that could have been added in, and since it was focused on horror, it should have continued in this direction. Otherworldly abominations that haunt the player as they explore, long after the first game ended; as well as creepy and dark music; and some of the best audio design in the game.
The hook here is a brother and sister that comes home and ends up discovering that the house their father left to them has numerous layers, and as they uncover each layer, they uncover the horror that lay beneath. Thus, it is a great use of the point-and-click format, as even after the first game ended and I knew what was going to happen, I wanted to find out more. While the game was darker overall, the polish and attention to detail of the original was exceptional. I’m far less worried about the final revelation, as it is done far more organically this time around.
In that way, while the game doesn’t really deviate from what is established in the first, it is more polished and more about delivering the scares rather than getting the player to reveal what is coming to them. There is a constant tension which the player never overcomes; you know there is something there, but the investigators are sure that nothing is down there, and it’s important that they never find out different. The constant tension created by that gives the game a real emotional impact; it’s more suspenseful, and that feeling is amplified by the lack of gore.
[blockquote class=”twitter-tweet”][citation needed]Sick game, what an end[citation needed][/citation] — @_kieranlirwin (@kieranlirwin) August 31, 2019
Take the original game, replace the two protagonists with a married couple, and add about six more colors to the palette, then you have what I think you’d call a fine example of a psychological horror. — Nathan Bernard (@GameOnNathan) August 31, 2019
Despite its length of six hours, it never feels like a slog. As I mentioned earlier, it is a game about building tension and actively keeping the player guessing about what is down below, so the short length doesn’t inhibit or distract from the experience.[/blockquote]
Check

 


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